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Clear as a Bell
This module is compatible with the After rules system, and can act as an introduction to the realm of Extempore and provide a structured and straightforward mission. The players are charged with taking a journey starting in one domain, and crossing three others in succession, before they arrive at their end goal. The plot involves a party representing the state of Rhode Island, a domain newly arrived in Extempore, travelling to a city called Sylvia; this locale is a hub of commerce and the goal of the party is to establish a trade agreement to aid the Ocean Staters in this strange new world they find themselves in.

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Dreams of Sylvia
This is a module for the After rules system. Some settlements across Extempore
consider themselves to be above one another in the grand pecking order, but others have a more literal viewpoint on this. The city of Sylvia was founded on a small spheroid rocky asteroid (also called Sylvia) that was pulled from its home like so many domains, but in this case rather than slamming into the primary continent of Extempore it came to rest lazily drifting above in the sky. While the rest of the patchwork plane is constantly beset by tumultuous seismic activity, Sylvia on the other hand floats above it all, making it a unique environment that was quickly seized upon by the inhabitants below, with settlements cropping up on its surface almost as soon as it appeared.
