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  • Character Idea #20
    Character Idea: A Novel character that just knew taking their gorilla to work on “Take Your Pet to the Office Day” was a bad idea; the other scientists got him all riled up and next thing you know, we’ve fallen into the supercollider and I’ve got gorilla limbs and he’s got human legs (After p. 35)
  • Character Idea #19
    Character Idea: A Legion character that constantly summons a series of skullheaded wraiths that mirror the character’s physical properties perfectly; the whole troop move as a group and no one is ever quite sure which one is the master and which are the summoned abominations (After p. 34)
  • After Reviewed by Split/Party
    Lhuzie and Brad at the Split/Party newsletter have thoroughly reviewed After, read what they had to say about our indie RPG about weird little guys! After (Part 1) – by Lhuzie and Bradley Haller – Split/Party
  • Character Idea #18
    Character Idea: A Legion character who spent much of their life as a crime lord, summoning impish shadows to steal and threaten; now the character is trying to make up for their earlier transgressions but as it turns out people still run in terror whenever they show up… (After p. 32)
  • Character Idea #17
    Character Idea: An Inexorable character that makes sure the ships crew is kept safe as houses when the smuggling job goes sideways; Seymour, their snake, keeps their Pythonic Baton topped up with the alien energies necessary to smash and batter their way through any problem (After p .31)
  • Character Idea #16
    Character Idea: An Inexorable character that just wanted to retire to the zinc pastures to look after their hyper cattle but fate had other plans; now the character straps on their blaster and dons their duster for one last ride across the mechano planes on their trusted steed (After p. 29)
  • Cyclopean Gazetteer Vol. 1 Vig. 2: Scoundrel’s Square
    Scoundrel’s Square is embedded in the dark fringes of a larger metropolis and occupies a bloody and contentious crossroads. At the intersection of two major thoroughfares lay two large and rambling buildings, the headquarters for the major guilds of the city occupied with all things skulduggery; be that thievery, blackmail, secrets, or murder. Formerly allied with one another, the schism that rent the guild in two has further divided the surrounding streets, alleys, and rooftops. (1) The Shears: One of the two opposing guilds, the Shears were once half of the “Hammer and Shears Guild” with both sides of… Read more: Cyclopean Gazetteer Vol. 1 Vig. 2: Scoundrel’s Square
  • Character Idea #15
    Character Idea: A Bolstered character that bears a set of wildly intelligent glasses that displays a heads up display of whatever information is most needed in the moment; the glasses feed on perceiving beauty and the character as a result is constantly at museums and galleries (After p. 28)
  • Character Idea #14
    Character Idea: A Bolstered character with an alien multidimensional companion that feeds on secrets sucked straight from the megacorps that the character carves a path through, wielding a  longblade so harmoniously it’s referred to as their second companion (After p. 26)
  • Character Idea #13
    Character Idea: An Opposed character who is constantly on the run from the Mysterious Brotherhood of the Ouiji who believe there is only one appropriate means to divine the future; good thing referencing this magic 8 ball for a head keeps them one step ahead! (After p. 21)